Ash
Arcane
- Joined
- Oct 16, 2015
- Messages
- 6,812
- Saturday at 8:12 AM
- #551
Star Citizen said:
LOL Wtf? Man I'm burnt out on giving retro "b00mersh00terz" a chance anyway. They're all sh*t.
Reminder for the good stuff in this modern age you mostly gotta go obscure:
Overload, a 6dof Descent revival.
Ashes Afterglow, a fricken mod.
Everspace, a 6dof roguelite, one of my absolute favorite modern games.
Immortal Redneck, a roguelite FPS without much resemblance to 90s FPS overall, except mechanically (e.g fast-paced and gameplay-centric).
Good sh*t, but pea brains don't talk about them. Well, except Ashes. Hard to ignore a high quality free FPS with a gritty tone, badass soundtrack, and 90s spirit.
Star Citizen
Learned
- Saturday at 8:55 AM
- #552
Jenkem said:
The funniest is that's what he thinks he looks like
Star Citizen
Learned
- Joined
- Oct 29, 2020
- Messages
- 390
- Location
- South Africa
- Saturday at 9:00 AM
- #553
Ash said:
Star Citizen said:
LOL Wtf? Man I'm burnt out on giving retro "b00mersh00terz" a chance anyway. They're all sh*t.
Reminder for the good stuff in this modern age you mostly gotta go obscure:
Overload, a 6dof Descent revival.
Ashes Afterglow, a fricken mod.
Everspace, a 6dof roguelite, one of my absolute favorite modern games.
Immortal Redneck, a roguelite FPS without much resemblance to 90s FPS overall, except mechanically (e.g fast-paced and gameplay-centric).Good sh*t, but pea brains don't talk about them. Well, except Ashes. Hard to ignore a high quality free FPS with a gritty tone, badass soundtrack, and 90s spirit.
This actually looks cool, but will have to try it first before giving an onion
Lol the other day I was playing through Quake mapsets and had more fun in that sh*t than in any retro FPS I've played - just made me wonder why people even bother making these. Selaco tho seems to add enough to warrant its existence from what I've seen of it.
Ashes was f*cking awesome btw
Bad Sector
Arcane
- Joined
- Mar 25, 2012
- Messages
- 2,273
- Saturday at 12:01 PM
- #554
Star Citizen said:
wonder why people even bother making these.
Most likely a combination of a) the developers want to make games like this and b) people buy them enough for developers to be able to make games like this. If nobody wanted to make and buy boomer shooters they'd be long gone after the first couple of games.
As a comparison consider realtime grid-based blobbers after Legend of Grimrock: Grimrock sold (relatively) a lot and was talked about by multiple places, which ended up inspiring other indies to make their own similar games but the genre just wasn't popular enough to sustain these games even if there was a popular first entry - AFAIK even Grimrock 2, with its increased production values and all, wasn't as well received as the first game. Aside from a few die hards, new realtime grid-based blobbers are way more niche and talked about than new boomer shooters.
Selaco tho seems to add enough to warrant its existence
You probably didn't mean exactly like this but personally i dislike the idea of a game having to "add" something to warrant its existence as this how we ended up with modern AAAA games that have a hodgepodge of pointless mechanics as to one-up whatever games came before them. Quake 1 is my favorite FPS of all time but there is almost nothing you can remove from it. Quake 3, while not my favorite (i'm not into multiplayer games) but overall regarded as one of the best - if not the best - arena shooter, is almost the minimum you can have for a multiplayer FPS to exist: chances are if you try to remove anything from it, it'll fall apart. Pretty much every later multiplayer FPS could be described as "Quake 3 with <something extra>".
For some types of games (e.g. immersive sims) being able to do multiple things is the point of the game, but this is only for those types of games and a conscious choice for their design and what they want to achieve. But not all games are like that (nor should they be) and for those games adding things just to excuse their existence is IMO a bad thing as it creates games with superficial elements without any sort of depth (see "jobs" in Skyrim).
Atlantico
unida e indivisible
- Joined
- Sep 7, 2015
- Messages
- 15,343
- Location
- Midgard
- Saturday at 12:35 PM
- #555
Valestein said:
What's this talk about trannies? Is the main character one?
the devs are
You must log in or register to reply here.